Juggling animation

July 18th 2006 -

I’ve been working on a whole bunch of projects, oscillating between them wildly, but the one I’ve settled into lately has been a SVG juggling animation thing.  I spent all last night standing in front of a white sheet backdrop pretending to juggle for the video camera, and then looping the footage, vectorising it, cleaning it up, and synchronising it with the existing juggling ball animations.  Fun but tiring and very inefficient.  It’s just me, so it’s a real pain calibrating so that I’m in exactly the same position for each animation of the loop.  Still, I’m coming up with some efficiencies and procedures to follow for future use.  Hopefully I’ll have something to show for the weblog soon, though I’m afraid that, because it’s SVG, you’ll need to download the Opera webbrowser to view it, which limits it’s immediate impact.

Unfortunately, this obsession is spinning off a whole bunch of other obsessions.  I keep thinking I should write a program to make the calibration and image output easier – say, something that rapidly alternates between a still photo and what’s live on the video camera for a set period of time, and then records what’s on the video camera.  I could use my video-delay-line project as a starting point – I still need to write something to save the images…

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